Pack dynamics slot game. 5-way weapon dominance on a 6×6 grid. Form packs, hunt prey, survive the Alpha Wolf.
Each weapon beats 2 others and loses to 2. Sword beats Bow & Dagger. Bow beats Dagger & Shield. No ties, pure strategy.
Adjacent identical symbols form packs. Larger packs hunt more efficiently. Watch your army grow across the grid.
The apex predator. Sweeps diagonally from the edge, killing everything in its path. Only poison can stop it.
Up to 3 glowing cells hide deadly poison. Hunters who eat poisoned prey die instantly. Risk vs reward.
Phase 1: Hunt weaker neighbors. Phase 2: Cannibalism begins. When hunting stalls, symbols eat their own kind.
Remaining symbols × Max chain length. Balance survival with chain building for maximum score.
Same symbols adjacent (4-way) form a pack. The pack hunts weaker neighbors. Hunter jumps to victim's cell and may recruit new pack members. Chains grow as packs expand.
When Phase 1 stalls 3 times, desperation sets in. Symbols start eating their own kind (8-way). The feeding continues until Phase 2 also stalls 3 times.
May appear in rounds 1-3. Enters from a random edge cell, sweeps diagonally across the grid. Kills everything in path. Stops only at poison or grid boundary.